About Me
I'm a 17-year-old Game Designer, based in Olympia, Washington, USA, dedicated to fun and entertaining games. My development journey began over four years ago in Roblox Studio, where I didn't just play, I worked as a scripter on a professional team to launch a published title. Since entering high school, I have pivoted to an industry-standard workflow using Unity. This technical leap allowed me to compete in the AMES State Competition, where I secured 4th place during both my Freshman and Sophomore years, a standard I intend to uphold in the upcoming Junior year season.
I'm a highly motivated person. When working on a project I really enjoy, I'll become the most antisocial person on earth, and devote all my free time to working on the project, until I get burnt out. This may be a problem, but we can pretend it's not.
I specialize in game architecture using Unity and GitHub for version control, while managing my tasks through Trello. I utilize Blender for 3D modeling and texture painting.
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